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What is Xmake?
xmake.lua
file to maintain project builds with a simple and readable syntax.Xmake can be used to directly build source code (like with Make or Ninja), or it can generate project source files like CMake or Meson. It also has a built-in package management system to help users integrate C/C++ dependencies.
Xmake = Build backend + Project Generator + Package Manager + [Remote|Distributed] Build + Cache
Although less precise, one can still understand Xmake in the following way:
Xmake ≈ Make/Ninja + CMake/Meson + Vcpkg/Conan + distcc + ccache/sccache
If you want to know more, please refer to: the Documentation, GitHub or Gitee. You are also welcome to join our community.
The official Xmake repository can be found at xmake-io/xmake-repo.
curl -fsSL https://xmake.io/shget.text | bash
wget https://xmake.io/shget.text -O - | bash
Invoke-Expression (Invoke-Webrequest 'https://xmake.io/psget.text' -UseBasicParsing).Content
If you don't want to use the above scripts to install Xmake, visit the Installation Guide for other installation methods (building from source, package managers, etc.).
target("console")
set_kind("binary")
add_files("src/*.c")
Creates a new target console
of kind binary
, and adds all the files ending in .c
in the src
directory.
add_requires("tbox 1.6.*", "zlib", "libpng ~1.6")
Adds a requirement of tbox v1.6, zlib (any version), and libpng v1.6.
The official xmake package repository exists at: xmake-repo
The below assumes you are currently in the project's root directory.
$ xmake
$ xmake run console
$ xmake run -d console
$ xmake f -p [windows|linux|macosx|android|iphoneos ..] -a [x86|arm64 ..] -m [debug|release]
$ xmake
$ xmake f --menu
Xmake exhibits:
compile_commands.json
)Xmake supports the below types of projects:
Xmake can automatically fetch and install dependencies!
xrepo env shell
Below is a diagram showing roughly the architecture of Xmake, and thus how it functions.
For more details see: #274
For more details see: #622
For more details see: #622
Xmake's speed on is par with Ninja! The test project: xmake-core
buildsystem | Termux (8core/-j12) | buildsystem | MacOS (8core/-j12) |
---|---|---|---|
xmake | 24.890s | xmake | 12.264s |
ninja | 25.682s | ninja | 11.327s |
cmake(gen+make) | 5.416s+28.473s | cmake(gen+make) | 1.203s+14.030s |
cmake(gen+ninja) | 4.458s+24.842s | cmake(gen+ninja) | 0.988s+11.644s |
buildsystem | Termux (-j1) | buildsystem | MacOS (-j1) |
---|---|---|---|
xmake | 1m57.707s | xmake | 39.937s |
ninja | 1m52.845s | ninja | 38.995s |
cmake(gen+make) | 5.416s+2m10.539s | cmake(gen+make) | 1.203s+41.737s |
cmake(gen+ninja) | 4.458s+1m54.868s | cmake(gen+ninja) | 0.988s+38.022s |
add_rules("mode.debug", "mode.release")
target("console")
set_kind("binary")
add_files("src/*.c")
if is_mode("debug") then
add_defines("DEBUG")
end
target("test")
set_kind("binary")
add_files("src/*.c")
after_build(function (target)
print("hello: %s", target:name())
os.exec("echo %s", target:targetfile())
end)
Download and use packages in xmake-repo or third-party repositories:
add_requires("tbox >1.6.1", "libuv master", "vcpkg::ffmpeg", "brew::pcre2/libpcre2-8")
add_requires("conan::openssl/1.1.1g", {alias = "openssl", optional = true, debug = true})
target("test")
set_kind("binary")
add_files("src/*.c")
add_packages("tbox", "libuv", "vcpkg::ffmpeg", "brew::pcre2/libpcre2-8", "openssl")
In addition, we can also use the xrepo command to quickly install dependencies.
target("test")
add_rules("qt.quickapp")
add_files("src/*.cpp")
add_files("src/qml.qrc")
target("test")
set_kind("binary")
add_files("src/*.cu")
add_cugencodes("native")
add_cugencodes("compute_35")
target("echo")
add_rules("wdk.driver", "wdk.env.umdf")
add_files("driver/*.c")
add_files("driver/*.inx")
add_includedirs("exe")
target("app")
add_rules("wdk.binary", "wdk.env.umdf")
add_files("exe/*.cpp")
For more WDK driver examples (UMDF/KMDF/WDM), please visit WDK Program Examples
target("test")
add_rules("xcode.application")
add_files("src/*.m", "src/**.storyboard", "src/*.xcassets")
add_files("src/Info.plist")
target("test")
add_rules("xcode.framework") -- or xcode.bundle
add_files("src/*.m")
add_files("src/Info.plist")
add_requires("libomp", {optional = true})
target("loop")
set_kind("binary")
add_files("src/*.cpp")
add_rules("c++.openmp")
add_packages("libomp")
target("test")
set_kind("binary")
add_files("src/main.zig")
Require the Clang version packaged with LLM-10 to compile a project.
add_requires("llvm 10.x", {alias = "llvm-10"})
target("test")
set_kind("binary")
add_files("src/*.c")
set_toolchains("llvm@llvm-10")
We can also pull a specified cross-compilation toolchain in to compile the project.
add_requires("muslcc")
target("test")
set_kind("binary")
add_files("src/*.c")
set_toolchains("@muslcc")
We can also use the specified muslcc
cross-compilation toolchain to compile and integrate all dependent packages.
add_requires("muslcc")
add_requires("zlib", "libogg", {system = false})
set_toolchains("@muslcc")
target("test")
set_kind("binary")
add_files("src/*.c")
add_packages("zlib", "libogg")
$ xmake project -k vsxmake -m "debug,release" # New vsproj generator (Recommended)
$ xmake project -k vs -m "debug,release"
$ xmake project -k cmake
$ xmake project -k ninja
$ xmake project -k compile_commands
$ xmake l ./test.lua
$ xmake l -c "print('hello xmake!')"
$ xmake l lib.detect.find_tool gcc
$ xmake l
> print("hello xmake!")
> {1, 2, 3}
< {
1,
2,
3
}
To see a list of bultin plugs, please visit Builtin plugins.
Please download and install other plugins from the plugins repository xmake-plugins.
We can use the xmake-gradle plugin to compile JNI libraries via gradle.
plugins {
id 'org.tboox.gradle-xmake-plugin' version '1.1.5'
}
android {
externalNativeBuild {
xmake {
path "jni/xmake.lua"
}
}
}
The xmakeBuild
task will be injected into the assemble
task automatically if the gradle-xmake-plugin
has been applied.
$ ./gradlew app:assembleDebug
> Task :nativelib:xmakeConfigureForArm64
> Task :nativelib:xmakeBuildForArm64
>> xmake build
[ 50%]: cache compiling.debug nativelib.cc
[ 75%]: linking.debug libnativelib.so
[100%]: build ok!
>> install artifacts to /Users/ruki/projects/personal/xmake-gradle/nativelib/libs/arm64-v8a
> Task :nativelib:xmakeConfigureForArmv7
> Task :nativelib:xmakeBuildForArmv7
>> xmake build
[ 50%]: cache compiling.debug nativelib.cc
[ 75%]: linking.debug libnativelib.so
[100%]: build ok!
>> install artifacts to /Users/ruki/projects/personal/xmake-gradle/nativelib/libs/armeabi-v7a
> Task :nativelib:preBuild
> Task :nativelib:assemble
> Task :app:assembleDebug
The github-action-setup-xmake plugin for GitHub Actions can allow you to use Xmake with minimal efforts if you use GitHub Actions for your CI pipeline.
uses: xmake-io/github-action-setup-xmake@v1
with:
xmake-version: latest
The list of people and projects who are using Xmake is available here.
If you are using Xmake, you are welcome to submit your information to the above list through a PR, so that other users and the developers can gauge interest. Ihis also let users to use xmake more confidently and give us motivation to continue to maintain it.
This will help the Xmake project and it's community grow stronger and expand!
This project exists thanks to all the people who have contributed:
xrepo env shell
, and contribute a lot of packages to the xmake-repo repository.enderger
: Helped smooth out the edges on the English translation of the README